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Bleare Kingdoms: Build 1 released! (my game)

Sun Oct 4, 2009, 3:30 PM
Hey guys - I'm in such a happy mood because I (finally!) finished the first public release build of an ambitious game I've been working on for some time now.

WITHOUT FURTHER ADO,

BLEARE KINGDOMS

Game Website: [link] - Bleare Kingdoms: Official Devlog

ULTRA QUICK DESCRIPTION:
This is a strategy RPG game - You have soldiers and you move them on your "turn", attack with them, etc.
It takes place in the medieval times, but in a fantasy setting (as we see in most games) with wizards and magical items etc.
The Strategy/RPG part is in the battle engine, after the battle is over, the game resumes in the world map, where you move your character/party. This is where the game gets more interesting: The game world will be self interactive, meaning that empires will really fight for control of the world, using their resources, plotting assassinations, etc. You are just dumped into the huge game world.

LONG DESCRIPTION: [link] - What is Bleare Kingdoms?

Screenshots!
[link]
[link]
[link]

Notice the unique move field concept.

The first build (which is free) contains ONLY THE BATTLE SYSTEM, and it will be missing *some* features.


The best part about this game: It is easily moddable. All units, stats, armors, weapons, other items, houses, effects, battlefiels, are stored in easily editable .ini files inside of module folders that are easily switchable. You could change the whole game to some crazy zombie mod in only a few hours. This gives the mod community HUGE flexibility. We will have forums set up and have documentation available so modders can go at it with this very powerful and flexible engine.

Download here, guys!
[link] - BUILD 1 DEVLOG POST

Thanks for reading,
SunnyKatt

  • Listening to: Music
  • Reading: Farsala Trilogy
  • Watching: District 9, baby!
  • Playing: BLEARE KINGDOMS!!!
  • Eating: Bread Pudding
  • Drinking: Iced Tea

Devious Comments

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:iconserpitax:
Very interesting and nice. Good job!

--
I am a GIMP user and grammatical freak.
<Addicted to emoticons> ._.
:iconburningstickman:
Woo! :w00t:

I see that you're still working with Game Maker.

--
"Not only did he name us after crayons---Apparently he's been EATING them, too."
~Neku Sakuraba
:iconsunnykatt:
Thanks!

--
Indie Programmer
:iconsunnykatt:
Yep! I figured making a stereotype shatterer game would be cool. :P

Code is code, as I say. XD

--
Indie Programmer
:iconrowboat-synclaire:
i LOVE gamemaker :3

although i am starting to learn XNA. yup.
hey, do you know anything about programming online games?
:iconsunnykatt:
Nah, never even bothered looking at a single online function - didn't really have a use for it, all our stuff has been singleplayer so far.

Thanks for the watch, btw. :D

--
Indie Programmer
:iconrowboat-synclaire:
well shucks. i've been trying to learn for a while :P- i got GMphysics under my belt, but i still wanna learn multiplayer games...


np n.n
:iconsunnykatt:
I never bothered learning gmphysics - any physics stuff I wanted to put into my games I just coded myself. :P

Good luck!

--
Indie Programmer
:iconrowboat-synclaire:
lol, thanks.

i'm not very good at real physics -_- so i use GMP instead

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